Serious Games; A serious business proposition

by HelenRoutledge in on November 13, 2019

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Games-based Learning or ‘Serious Games’ leverage the power of computer games design techniques and mechanics to captivate and engage end-users for purposes beyond pure entertainment. While ensuring learners are challenged and motivated the main purpose of a Serious Game is to develop new knowledge, skills and to ultimately produce a behaviour change. Serious Games enable learners to undertake tasks and experience situations which would otherwise be impossible and/or undesirable to practice in the real world for reasons of cost, time, logistics and safety. This paper serves to introduce Serious Games, to review their potential benefits as well as provide advice on common implementation issues.

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Date Created 13/11/2019
Licence All rights Reserved
File Types .pdf
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